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Metal Gear Rising What Magazine Is the Security Guard Reading

2013 video game

2013 video game

Metal Gear Rise: Revengeance
Metal Gear Rising Revengeance box artwork.jpg
Developer(s) PlatinumGames
Publisher(s) Konami Digital Entertainment
Director(s) Kenji Saito
Producer(southward)
  • Atsushi Inaba
  • Yuji Korekado
  • Kenichiro Imaizumi
Designer(s)
  • Takahisa Taura
  • Junichi Oka
  • Takanori Satou
  • Taku Saito
  • Tomoyuki Hayashi
  • Akiteru Naka
Programmer(s) Tetsuro Noda
Artist(s)
  • Yoji Shinkawa
  • Chihoko Uchiyama
  • Nobuyoshi Nishimura
Writer(south) Etsu Tamari
Composer(s) Jamie Christopherson
Series Metallic Gear
Platform(s)
  • PlayStation 3
  • Xbox 360
  • Microsoft Windows
  • OS X
  • Shield Android Television
Release

February 19, 2013

  • PlayStation 3, Xbox 360
    • NA: February xix, 2013
    • JP: Feb 21, 2013 (PS3)
    • EU: February 21, 2013
    • AU: February 26, 2013
    Microsoft Windows
    • WW: January 9, 2014
    OS X
    • WW: September 25, 2014
    Shield Android Television
    • WW: January 7, 2016
Genre(s) Activity-hazard, hack and slash
Mode(s) Single-player

Metallic Gear Rising: Revengeance [a] is a 2013 action hack and slash game developed by PlatinumGames and published past Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear serial, and is set four years later on the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the individual armed forces company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Bract Mode, Raiden can cut cyborgs in wearisome move and steal parts stored in their bodies. The series' usual stealth elements are too optional to reduce combat.

The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metallic Gear Solid: Rise. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could exist found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game'due south overall plot and Raiden'due south design.

Upon its worldwide release in February 2013, Metallic Gear Rising: Revengeance was well-received by critics, beingness praised for its sophisticated cutting system, its utilise of Metallic Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights; some criticism was directed at its photographic camera and the brusque length of the story mode. The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated full of more than 1.2 million copies. While those involved in the game's production take expressed want to develop a sequel, such prospects accept yet to come to fruition due to the ongoing conflicts betwixt Konami and Kojima Productions.

Gameplay [edit]

Raiden attacking an enemy in Bract Fashion. The pinnacle-left confined indicate Raiden's health and remaining time in Bract Mode. The mid-correct counter tallies the player's number of hits.

Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his "Standard Trunk" grade, which resembles the body used past Raiden in Metallic Gear Solid 4, but with a more natural-looking face. The player tin alter Raiden'due south appearance through alternative skins. Unlike previous titles in the Metallic Gear series, where players try not to be noticed by enemies, Rising is action oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's principal weapon is his loftier-frequency blade, he isn't restricted to just that as he can employ other replacement blades, sub-weapons or secondary weapons. Raiden can wield sub-weapons such as ii kinds of rocket launchers, four kinds of grenades, the iconic paper-thin box, and a 3D photo frame.[1] [2] Otherwise, secondary weapons can only exist obtained after defeating the game's bosses.[3]

The game's cutting system allows players to engage in melee gainsay, equally well as to precisely slash enemies and objects at volition along a geometrical plane using the "free slicing" Bract Mode. Virtually whatsoever object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game.[4] Entering Blade Mode produces a special targeting reticule in the form of a transparent blue plane which tin be rotated and moved, tracing orangish lines across the surfaces of objects to point exactly where they will be cut; it can as well be used to enter a bullet time land, giving players the opportunity to precisely slash targets during moments of activeness, such every bit slicing through a falling target from multiple angles earlier it hits the basis. These features can be employed strategically, for instance disabling opponents, finding weak points and gaps in armor, severing back up columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover.[5] [6] However, inbound into Blade Mode reduces Raiden's energy to the point that if dropped to a certain level, it cannot be used.[7] Throughout the story the player obtains the Ripper Manner, a country which enhances Raiden's power for a limited time facilitating the use of Bract Mode.[8]

Raiden has the ability to parry attacks even when his back is turned,[one] allowing him to counterattack enemies and perform multiple combos.[2] The player likewise has admission to a stealth mode called "Ninja Run" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically deadfall an enemy rather than fighting head to head.[2] Another key feature is chosen Zandatsu ( 斬奪 , lit. "cut and take"), and involves "cutting" through enemies and "taking" parts, free energy, armament, items, and data from the bodies of dismembered cyborgs and robots.[five] [6] [9] This maneuver tin exist employed when attacking an enemy during Blade Mode and helps Raiden gain energy.[7] When completing a mission, the player volition be rewarded with a specific number of points depending on their performance and will receive a class, with the highest being "S". These points allow them to purchase upgrades for Raiden'due south equipment.[10]

The histrion tin behave out reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective fugitive contact with enemies.[11] Hiding in a cardboard box makes sneaking easier for Raiden.[12] Being spotted by an enemy triggers the "Warning Mode", in which Raiden is assaulted by multiple enemies for a determined fourth dimension.[thirteen] The player besides gains assistance from Bladewolf, a canine-like robot that gathers map information for Raiden.[xiv]

Synopsis [edit]

Setting and characters [edit]

The events of Metal Gear Rising are fix in the twelvemonth 2018, iv years after the events of Guns of the Patriots. The Patriots, a powerful shadow organization running the globe's war economy, have been destroyed and Private Military Companies (PMC) have splintered into numerous factions. With the elimination of the Patriot-controlled nanomachine technology used to regulate soldiers' abilities, PMCs plow to advanced cyborg technology, creating durable superhuman soldiers.[fifteen] The histrion controls Raiden, a former child soldier turned into a cyborg that now works for the PMC Maverick Security Consulting, Inc.[15] [16] Raiden is supported by his Bohemian colleagues, Russian pointman Boris Popov,[11] military advisor Kevin Washington, computer specialist Courtney Collins,[17] and cybernetics expert Wilhelm "Doktor" Voight.[18] Returning from Metal Gear Solid 4 is Sunny Emmerich, a child prodigy and friend of Raiden working at Solis Space & Aeronautics.[19]

Rival PMC Desperado Enforcement LLC. serve equally the game's main antagonists; Desperado wants to destabilize peaceful nations and preserve conflict, assuasive them to reap the financial rewards and technological advancements of the war economy. Desperado operative Samuel Rodrigues, also known as Jetstream Sam, serves as Raiden's rival with a conversation between the 2 in the beginning influencing Raiden.[20] Sam is a member of a team of Desperado cyborg assassins named the "Winds of Destruction": Sundowner, Desperado's de facto leader, who wields "Bloodlust", machetes that combine in a large pincer, and who as well has a set of reactive armor shields connected to his body;[21] Mistral, the team'southward only female fellow member, whose frame tin can support multiple boosted artillery, assuasive her to wield her "50'Etranger" staff that she tin employ as a whip or halberd;[22] and Monsoon, who uses dual sai chosen "Dystopia", tin can manipulate metal objects with magnetism, and tin suspension autonomously his torso into individual components while retaining control over each part through magnetism.[23] LQ-84i, later redesignated as Bract Wolf, is a state-of-the-art Artificial Intelligence (AI) housed within a quadruped robot who serves initially as Raiden's Desperado-controlled enemy, simply information technology is after reprogrammed to aid Raiden and Maverick.[14] Additionally, a Colorado senator and potential Presidential candidate, Steven Armstrong, is involved in Desperado'southward activities.[24] An additional member of the Winds of Destruction, Khamsin, appears as office of the Blade Wolf DLC entrada. The game is a spin-off that is "not function of the Metal Gear Solid serial", although series creator Hideo Kojima said it is a parallel continuation.[25]

Plot [edit]

While providing security detail in an unnamed African country for its prime number government minister, Due north'Mani, Raiden and his team are attacked by rogue PMC Desperado. While Raiden fends off their forces, their leader Sundowner manages to kidnap N'Mani. Raiden attempts to pursue them, battling a Metal Gear RAY but N'Man is executed past Sundowner. Sundowner'due south comrade, Jetstream Sam, fights and defeats Raiden in a duel. Boris's timely arrival saves him. Raiden collapses from his wounds simply survives, and Doktor later on gives him a new black cyborg armor which grants him much more than power.[xx]

Three weeks afterward, Raiden infiltrates the breakaway nation of Abkhazia later on learning that Desperado is leading a military coup at that place.[26] He plans to capture Andrey Dolzaev (Russian: Андрей Долзаев), an extremist leading the Abkhazian forces, to force Desperado into standing downwardly. Desperado anticipates the motility and assigns a epitome AI designated LQ-84i to finish him. Raiden defeats LQ-84i in combat and later has information technology rebuilt as an ally, naming it Bract Wolf. He faces further opposition from Mistral, the commander of Desperado'southward forces in Abkhazia. After Raiden kills Mistral in combat, Dolzaev commits suicide by blowing up an oil tank he is standing on.[27] Maverick assigns Raiden and Blade Wolf to investigate a research facility in Guadalajara, United mexican states. In that location, Raiden meets an orphan named George, who was brought to the facility to have his brain—along with the brains of several other orphans—surgically removed and shipped to the United States.[28] [29] He learns that Sundowner inspected the facility in the company of Senator Steven Armstrong, creating an alliance between Desperado and World Align, another PMC. They plan to condition the children's brains to become killers through VR training and place them within cybernetic bodies to create new soldiers, similar to Raiden.[30] [31] Raiden rescues George and the unharvested orphans and takes them to Doktor.

Raiden promptly resigns and, with Bract Wolf at his side, he launches a i-man assault on World Marshal's headquarters in Denver, Colorado.[32] Though no longer employed by them, Bohemian unofficially provides discreet back up throughout. As he fights his way through the metropolis'south privatized constabulary force and Desperado soldiers, Raiden becomes conflicted over those he has killed. He begins regressing towards his aggressive child soldier persona, "Jack the Ripper", before finally embracing it when he encounters Sam and some other operative named Monsoon. He kills Monsoon and infiltrates World Marshal'south headquarters before locating and killing Sundowner. In that location, he learns that Armstrong brought Earth Marshal and Desperado together to exploit Raiden's want to avenge Due north'Mani'south expiry. Armstrong used Desperado to distract Raiden while he carries out "Functioning Tecumseh": a program to electrocute the President of the United States during peace negotiations with Pakistan to ensure another war on terror.[33]

While Doktor recovers the children's brains, Raiden seeks help from Solis Space & Aeronautics to accomplish Islamic republic of pakistan in time to terminate Armstrong. He encounters Sam on the style and the pair engage in a concluding duel from which Raiden emerges victorious. At Solis, Sunny helps Raiden travel to Shabhazabad Air Base in Pakistan, where he is attacked by Metallic Gear EXCELSUS, a hexapedal tank piloted by Armstrong. He reveals that his true plan is killing US military personnel at the base of operations, as this is plenty to agitate the American people. Armstrong, with his connections to the PMCs, would win any subsequent ballot in a landslide. This would give him free rein to realize his vision of a survival of the fittest society, fighting and dying only for what they believe in.[34] Raiden destroys EXCELSUS but discovers that Armstrong has augmented himself with nanomachines that give him incredible strength and near-invulnerability, destroying Raiden's blade. Bract Wolf intervenes and gives Raiden Sam's sword, which allows him to kill Armstrong.[35]

In the epilogue, Maverick receives approval to create a new cyborg staffing firm, assuasive them to shelter the orphans' brains and potentially give them a gamble at a ameliorate life, while George and Blade Wolf go alive at Solis with Sunny. Although Desperado is defeated and the encephalon-taking operation defunct, Globe Marshal remains in business concern. Subsequently, having contemplated Armstrong'south last words, Raiden decides confronting rejoining Maverick, having resolved to fight his ain state of war.

Development [edit]

Equally Metal Gear Solid: Rising [edit]

A promotional render of Metal Gear Solid: Rise

Subsequently Metal Gear Solid iv: Guns of the Patriots was released, Hideo Kojima started coming up with ideas for another Metal Gear game. The game was meant to feature The Boss and her comrades, the Cobra Unit of measurement, as main characters. Notwithstanding, the lack of experience from the younger staff in accuse and the lack of interest from Kojima resulted in this project being scrapped. Afterwards, a member suggested turning it into a sidestory focused on Raiden since said character was featured in Guns of the Patriots and the staff agreed to develop Metallic Gear Solid: Rising.[36] It was originally conceived to chronicle the serial of events that resulted in the transformation of Raiden into his cyborg ninja persona in Metal Gear Solid 4.[v] [9] Rising would accept taken place during a point in the series' chronology at which Raiden had already begun his transformation into cyborg form, albeit with a dissimilar and somewhat more than rough advent from the one seen in Metal Gear Solid 4.[9] [37]

The game was commencement hinted during Kojima's keynote presentation at the 2009 Game Developers Briefing in San Francisco where the presentation's end showed "The Next MGS" with Raiden equally a cyborg standing next to the title.[38] Prior to the announcements of the game, Kojima Productions featured a inaugural timer on their website until the mean solar day that Rising was announced. The serial' traditional tagline of "Tactical Espionage Action" was also altered to "Lightning Bolt Action," a play on the fact that Raiden's name is Japanese for "thunder and lightning."[37] [39] The game was officially announced at E3 2009 at the Microsoft press conference. A teaser trailer was released by Kojima, although he would be serving only equally executive producer for the game, as all of his input was with Metal Gear Solid: Peace Walker.[forty] The game was initially only appear for the Xbox 360 but was later confirmed for the PS3 and Windows platforms.[41] It would utilise a brand new game engine, rather than the Metal Gear Solid 4 engine.[42]

The game's original embrace artwork was leaked on Xbox Live on June 10, four days before E3 2010.[43] During Microsoft's E3 press conference on June 14, Kojima introduced the game's original lead designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and playing footage.[6] The game's creative producer, Shigenobu Matsuyama, and Kimura again presented the trailer on June xvi during Konami's E3 press conference, then took stage, further clarifying the game'south mechanic.[39] Concern had risen over the game'southward realistic depictions of man dismemberment during player-controlled sequences, a difficult limit for Japan'southward Computer Entertainment Rating Organization, which may necessitate censorship in the domestic Japanese release of the game. As a result, the version of the E3 2010 trailer bachelor for viewing on the game's official Japanese website has had such scenes removed.[44]

Concept art on display at the Art of Yoji Shinkawa exhibit in 2011

Kimura stated that Rise would acquit on the serial tradition of encouraging players to progress through the game without killing, noting that there is a moral departure between attacking cyborgs or robots and attacking human beings, and that there is a "sure virtue to simply disabling your enemies instead of killing them."[5] While it was considered of import to give the players liberty Matsuyama indicated that players would never be rewarded for killing human opponents, and that the game would be designed and so that players would never be forced to do so.[45] Specifically, the game's stealth elements would have emphasized Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth." Dissimilar the stealth of previous titles, in which players remained hidden and avoided combat, players in Ascent would instead apace stalk their enemies and employ acrobatic maneuvers to stay out of sight while closing in. This ties in with the game's zan-datsu feature, assuasive them to casualty upon enemies to obtain weapons, items, and free energy.[45] Kimura noted that he wanted Raiden to be able to move like he did in the Metal Gear Solid four trailers, and to show "the stealth of the sword, and the forcefulness of not fifty-fifty losing to the gun, and the fright and power you lot have with this blade."[nine]

At TGS 2010, Sony announced that the PS3 version of Metal Gear Solid: Rising would be playable in 3D.[46] In January 2011, several pieces of concept art for Ascent were displayed at Yoji Shinkawa's two-week exhibit, The Art of Yoji Shinkawa, hosted by the Konami Style Shop in Tokyo.[47] During late 2011, information technology was announced over that Matsuyama had moved to a different partitioning inside Konami and that Yuji Korekado had taken over as the game's lead producer.[48] Additionally, Kojima said Metal Gear Solid: Rise is "moving forward"; Kojima had stated the game remains significantly different from existing Metal Gear games, although he has retained an element of control over it and volition not permit it stray likewise far from the serial' roots.[49] He advised fans to try it even though the game would not focus on stealth.[50]

Motion to PlatinumGames [edit]

Despite having thought out stories and scenarios for the game, Kojima Productions were finding it hard to design the game around the cutting concept. The project was quietly cancelled in tardily 2010, and whilst Kojima had considered moving the project to developers abroad, he felt that a Japanese developer would exist more suited to produce a ninja action game.[51] In early 2011, Kojima met PlatinumGames' Atsushi Inaba who asked him virtually the state of Metal Gear Solid: Rising and Kojima subsequently requested them to work in the game.[52] This new version, titled Metallic Gear Rising: Revengeance, was first revealed via a trailer shown at the Spike Video Game Awards on December 10, 2011.[53] [54] PlatinumGames requested a change of setting in society to take less restrictions in the creation of the game.[55] Shortly after starting development, PlatinumGames discarded the stealth element, with Kojima noting that the original staff did not discover information technology fit with loftier speed action.[56] However, they were incorporated equally Inaba establish the original game organisation likewise "boring."[57] Artist Yoji Shinkawa worked in the game but only to pattern Raiden,[58] while freelancer artist Kenichirou Yoshimura is the character designer whose objective is making his piece of work fit with Shinkawa's fashion.

Model Serina Mochizuki promoting the game, still as Metal Gear Rising at Tokyo Game Show 2012

The outset trailer confirmed that Raiden would one time over again be voiced by Quinton Flynn, who had previously stated that Konami had not contacted him regarding the game.[60] The game's title was inverse to Metallic Gear Rising: Revengeance with "Revengeance" coming from Kojima Productions' want "to go revenge or vengeance on the original failed Metal Gear Solid: Ascension project" while the stating "Ascent" represents Raiden'south character.[61] Kojima too confirmed Rise would run at threescore frames per second, a requirement he personally requested of PlatinumGames.[62] [63] The rewrite of the game's script took two months for Kojima Productions to make, in contrast to the original one which took ten months,[1] with the scriptwriter being Etsu Tamari.[16] Tamari often discussed with director Santo when the two studios had dissimilar opinions regarding the story.[55] The plot was written with the idea of being accessible to people who accept not played previous Metal Gear games. There was also a need to reduce the length of cutscenes so that it would residuum the playing time. However, no role of the script was removed in the process.[xx] Human being soldiers were removed from the game to avoid censorship bug in Japan.[one]

Konami's Martin Scheider bodacious the game was "in condom hands" owing to the collaboration between Metal Gear veteran Yuji Korekado and Inaba, the former supervising the game.[64] Every bit in the original scrapped version Korekado stated that the staff'south objective is to make Raiden'south action scenes from Metal Gear Solid iv playable.[16] Kojima Productions originally planned to release Metallic Gear Rising: Revengeance in Japan without a Japanese voice localization but in August 2012, it was revealed the game would have Japanese audio confirming new and returning actors.[65] The beginning Japanese language trailer was released shortly afterwards.[66] Inaba had stated that the PS3 version would be the atomic number 82 platform. The determination was fabricated in order to avoid a repeat of the operation issues that Bayonetta had on the console.[67]

The game was playable for the first time in the E3 2012 during early June with Kojima having been involved on its making.[56] [68] In promoting the game, during April 2012 Konami sent a replica of Raiden's severed arm to various video game publications. The arm contained a small teaser from the game in the form of a alive-action scene.[69] [70] In following weeks, the official Metal Gear Rising website started showing a longer version of the scene as well equally new ones.[71] Konami noticed people asking multiple questions regarding these teasers to which they responded that answers would be delivered during E3. The teasers are meant to give a few hints regarding the game's plot and none of the footage is to be used in it.[72]

Music [edit]

The game'due south score was composed past Jamie Christopherson,[73] with additional music past Graeme Cornies, Brian Pickett, James Chapple, and David Kelly, and directed by Naoto Tanaka. As a result of the game beingness focused on activeness rather than stealth like the previous Metal Gear games, the music has a different manner. Manager Kenji Saito proposed the idea of heavy and fast music featuring lyrics to Kojima Productions. When the studio accepted Saito's idea, the ii developers started working together to make the music.[74] Christopherson also contributed past writing thirteen song songs which includes electronic music.[75] The soundtrack features vocals by artists including John Bush, Tyson Yen, Gratis Dominguez, Jason C. Miller and Jimmy Gnecco with contributions by Logan Mader, former member of Machine Head, Electronic Rock Musicians/Remixers The Maniac Agenda, and Ferry Corsten. A soundtrack featuring themes from the game was featured in the express edition.[76] Some other soundtrack, titled Metallic Gear Rising Revengeance Song Tracks, featuring 29 tracks, was released on February 20, 2013.[77]

Release [edit]

The demo version was initially released as a bonus included in the Zone of the Enders: HD Drove, which was released for the PlayStation 3 and Xbox 360 on October xxx, 2012.[78] [79] A public demo of Metal Gear Rising: Revengeance was released in Japan on December 13, 2012 on the PlayStation Shop.[80] [81] The North American demo was later released on the Xbox Live Market and PlayStation Store on January 22, 2013.[82] [83]

The total version was released in North America on February 19, 2013, and in Europe on February 21 for the PlayStation 3 and Xbox 360 consoles.[84] [85] Although it was too planned to be released for both consoles on February 21 in Australia, aircraft problems delayed information technology to February 26.[86] The game was released in Nippon on Feb 21 for the PlayStation 3, with the Xbox 360 release cancelled.[84] While a Microsoft Windows version of Metal Gear Solid: Ascent was initially planned, release for this platform was put on concord.[87] Still, Kojima Productions said they would consider it after the release of the console versions.[88] The Microsoft Windows version was then announced in May 2013, and released on Jan 9, 2014.[89] [90] The PlayStation 3 version has been added to the library of PlayStation Plus subscribers in November 2013.[91]

In Japan, Konami released 2 collectors' editions. The first one, "Premium Parcel", contains an artbook by Yoji Shinkawa, and a soundtrack bundle. The second express edition is the "Premium Packet Special Edition" including all the contents from the other i with the addition of an action figure of Raiden.[92] The English language collector's edition features a soundtrack, a steel case and a lamp containing a small-scale replica of Raiden'due south sword.[76] An exclusive download edition titled the Ultimate Edition was released on the PlayStation Network on May 21, 2013.[93] This edition includes the total game, plus all the downloadable contents. The aforementioned version was released in stores with the label of Special Edition on December five, 2013 in Japan.[94]

The Microsoft Windows version was released on January 9, 2014.[95] The version briefly required online connexion until a prepare was issued on January 10, 2014. It was claimed that the requirement was an accidental bug.[96] The Microsoft Windows version has been region locked making the game unavailable in India and Japan.[97] The game was briefly unavailable for purchase in Ireland.[98] The game is also non available for buy through Steam in Malaysia, but is bachelor in disc format for the PlayStation 3. The game as well has region locked serials and cantankerous-region gifting.[97] In March 2015, Metal Gear Rising: Revengeance was confirmed to exist coming to the Nvidia Shield Panel.[99] [100] In January 2017, the OS X version of Revengeance became unplayable due to an issue with its DRM afterwards Transgaming, who developed the port, went out of business.[101]

Downloadable content [edit]

The downloadable content for Ascent consists of five cyborg trunk types for Raiden, a fix of VR Missions, and two story-based campaigns starring a unlike character each.[102] The DLC armors were available as pre-order incentives through different participating retailers that varied between region. The VR Missions set and bonus campaigns were made available during the months post-obit the game'due south release. All the downloadable content has since been fabricated available for general users on PlayStation Network and Xbox Live and are included equally standard features in the Windows version of the game.

Body types [edit]

Trunk Japan North America Europe Description
Cyborg Ninja Konamistyle[92] GameStop Included with the game Dresses Raiden like Gray Fox from the original Metal Gear Solid. Includes a bonus main weapon called the Play a joke on Blade.
MGS4 Raiden Amazon.co.jp Standard DLC Standard DLC Dresses Raiden with his "original trunk" from Guns of the Patriots.
White Armor Konamistyle, Fifty-Paca Best Buy Zavvi.com A white version of Raiden's Custom Body which allows him to carry more than recovery items.
Inferno Armor Tsutaya Amazon.com[103] Game A blood-red version of Raiden's Custom Trunk which allows him to deport more throwing explosives.
Commando Armor Geo Corporation N/A Amazon.co.uk[104] An olive drab version of Raiden'southward Custom Trunk which allows him to carry more rocket launchers.

Campaigns [edit]

Championship Release date Description
VR Missions April ii, 2013.[105] A set of 30 additional VR Missions for Raiden. In Japan, this expansion pack includes a new weapon called the Hebidamashi ( 蛇魂 ), a wooden sword which talks with Solid Serpent'south voice (as portrayed by Akio Otsuka). The Hebidamashi was not available in the English editions of the game.
Jetstream Apr 9, 2013.[106] A campaign starring Raiden'south rival Samuel Rodrigues, which depicts how he joined Desperado Enforcement. Includes v bonus VR Missions for Sam.
Bladewolf May nine, 2013 A campaign starring the robotic canine LQ-84i, which depicts his involvement with Desperado Enforcement prior to his commencement encounter with Raiden. The campaign features an original antagonist named Khamsin, a fifth fellow member of Desperado Enforcement non seen in the master story. Includes 5 bonus VR Missions for LQ-84i.

Reception [edit]

Pre-release [edit]

Various sites such as Eurogamer, 1UP.com and VideoGamer.com listed information technology as one of the most anticipated games of 2012 because it distances itself from previous games in the franchise as well as because PlatinumGames' previous work.[107] [108] [109] However, a common criticism echoed by IGN's Richard George has been that its style contrasts sharply with the previous Metal Gear games every bit a effect of the alter of developers and player character Raiden.[110] David Houghton of GamesRadar noted that Raiden'south actions during play were not out of character considering his office in Metal Gear Solid 4: Guns of the Patriots where he was able to fight soldiers without his arms.[111] During the E3 2012, both GameSpot editors Kevin VanOrd and Peter Brown were surprised with the gameplay provided by the demo, with the erstwhile calling it "fluid third-person activeness featuring deadening-motion swordplay" in place of the stealth style featured in the Metallic Gear Solid series. Both writers still found Raiden suitable for the game'due south mode and plot owing to his function in previous Metal Gear games.[112] 1UP's Jose Otero provided like comments, praising the gameplay'south style, but nonetheless felt the demo was more than similar a tutorial rather than a stage of game.[113]

Producer Atsushi Inaba took to his Twitter feed to address fans' concerns over the project. He acknowledged the mixed reaction to the unveiling of Rising, but hopes gamers will spot "a glimpse of the hereafter" in the trailer. Inaba promises its "beloved and respect will smooth through." The negative reactions came from fans noticing the genre switching to a "hack and slash" game.[114] Inaba expressed his dismay at the fans' comparison of Metal Gear Ascension with Ninja Gaiden 3, having criticized the latter game.[115] During Games Convention 2012, Kojima Productions noted the demos were well received by fans due to the number of attendees that wanted to play it. They added that feedback for the demo was positive.[116] In September 2012, Metal Gear Rising: Revengeance was one of the winners from Computer Entertainment Supplier's Association'southward Japan Game Awards.[117]

Post-release [edit]

Metal Gear Rising: Revengeance received "generally positive" reviews, co-ordinate to review aggregator Metacritic.[118] [119] [120] Famitsu scored the game a virtually perfect 39 out of xl. Play and GamesTM also shared positive impressions, with the latter calling Metal Gear Rising "almost certainly the best Metal Gear game released this generation."[123]

Eurogamer author Rich Stanton was pleased with the creation of this Metal Gear spin-off expanding the franchise. It was noted that the game was shut to receiving a perfect ten were information technology not for issues with the camera.[122] Other sites noted similar bug during their reviews due to the fact it could not keep upward with the fast action sequences.[125] [127] The game's action was praised by several publications, stating information technology would be appealing for casual players and Metal Gear fans.[125] [127] Some focused on the cut organization which allowed players to slice not simply enemies only also the environment,[126] while IGN's Mitch Dyer commented on how the number of subweapons improved the game's diverseness despite a lack of menstruum when changing them.[127] Boss fights have also been referred as one of the game's strongest points due to its apply of cutscenes and music.[121] [125]

On the other hand, Joe Juba from Game Informer was less favourable, stating that the combat was the only real highlight of the game, reserved about the superficiality of even the combat chemical element itself, commenting "(the) Combat is entertaining, just "style over substance" is the defining theme."[124] He found that the game's shortcomings fabricated it less interesting than previous Metal Gear games and Bayonetta, a video game as well by PlatinumGames.[124] Computer and Video Games ' Matt Gilman agreed with Juba, adding that the game's cons, while abrasive, could have been easily fixed citing the lack of a defense action rather than parrying.[121] The campaign has likewise been criticized for a short running time although Miguel Concepción from The Escapist cited the multiple challenging difficulties as a way to encourage the players to play through the game more than one time in order to increase the number of hours the player tin do.[130]

The plot was institute to be on par with other games in the franchise.[127] Raiden's role and development were institute to exist appealing, with GameSpot's Peter Brownish praising his violent attitude that made him an outstanding anti-hero,[125] whereas GameTrailers noted how Raiden contrasted his Metal Gear Solid 2: Sons of Liberty persona that had been criticized back in 2001.[126] IGN wrote that fans of Metal Gear Solid iv would enjoy the game more because Raiden tin can replicate his moves from that game'due south cutscenes in gameplay.[127] Eurogamer said a major change in Raiden's label is Revengeance, referring to him as a "the ultimate cyborg and also the ultimate killer" based on his darker persona that is explored in combat.[122] Critics praised the design of the game's bosses, while Samuel was noted to have a good rivalry with Raiden that helped develop the latter.[121] [125] Despite being a spin-off and defective the series' protagonist Solid Snake, Concepción constitute the setting post Metal Gear Solid 4: Guns of the Patriots to contain several archetype Metallic Gear elements that old players would find familiar.[130] Still, Game Informer criticized the new characters as "uninteresting and poorly developed".[124]

Producer Atsushi Inaba noted in his Twitter account that several Western gamers believed the game was too brusk based on a screen'southward results that pointed 5-and-a-half hours. He antiseptic that the screen did not count cutscenes or failed attempts to crush the game, taking in account but the times the histrion passes the stages. This system has been used by PlatinumGames since Bayonetta in order to evaluate players. As a result, Inaba felt disappointed by people's attempts to criticize the game based on a unmarried screen.[131]

Sales [edit]

PlatinumGames' president Tatsuya Minami said he expects proficient sales from the game due to strong marketing and being function of the Metal Gear series.[132] Before long after its release Hideo Kojima mentioned having been pleased due to Metal Gear Rising: Revengeance selling well around the world just did not share numbers.[133] During its first calendar week, the game topped Japan'south Media Create and Enterbrain Japan charts list selling 308,681 units according to the former and 335,791 units according to the latter.[134] [135] Among the Famitsu 2013 Meridian 100, a list of the tiptop 100 Japanese retail software sales for the year of 2013 from data collected past Famitsu's parent company Enterbrain, the PS3 version of Metallic Gear Rising: Revengeance ranked number xi, with 470,597 physical retail sales inside Japan.[136]

The game received a Golden Prize from the 2013 PlayStation Awards, for the PS3 version selling more than 500,000 units in Asia.[137] During its debut in the United Kingdom, it was the second-best-selling game following Crysis three.[138] As of April xi, 2018, Steam Spy estimated that the PC version sold approximately 722,000 units on Steam,[139] for an estimated total of more than 1,222,000 copies sold for the PS3 and Steam platforms.

Legacy [edit]

Hideo Kojima mentioned in Jan 2012 that depending on the game'due south popularity, the staff would make a franchise based on information technology.[140] He has viewed the human relationship between Kojima Productions and PlatinumGames as very positive and suggested that a sequel to Metal Gear Rising may exist possible in the near future. Still, Kojima would only approve of a sequel if PlatinumGames were to develop information technology, stating that "no one else could [practice] it".[141] [142] Following the game'due south release Kojima was impressed with PlatinumGames' work in the game stating the franchise had a "lot of hugely, insanely critical fans" who would be harsh on reflecting issues. As the original project from the game was telling Raiden's life earlier Metallic Gear Solid four: Guns of the Patriots Kojima would like the game to exist developed although he thought that PlatinumGames would have problems with it as a consequence of being an inter-sequel. As a event, he is unable to ostend such story could be developed in the future.[133]

On February 22, 2013, Hideo Kojima told SPOnG that he would like to brand a sequel of Metal Gear Rising. He said that if it does happen, he would similar PlatinumGames to develop it. Kojima also stated that he would like the sequel to star Gray Flim-flam and have him boxing "nano machine-powered zombies." He went on to say that he offered to write the story himself, but PlatinumGames did not seem interested.[143] Etsu Tamari, chief story writer for both Metal Gear Ascension and the original Metallic Gear Solid: Rising has expressed interest in re-using the original idea into the potential sequel.[144]

In August 2013, Konami posted a survey for Metal Gear Rising in their official site asking fans if they want a sequel and if so what they would like to run into in it.[145] On January 31, 2015, a trailer for upcoming PS4 games at the 2015 Taipei Game Show teased a brief image of the number ii, in a similar font blueprint to that of Revengeance. Yet, Kojima Productions later made statements that the "ii" was unrelated to the Metal Gear franchise.[146] [147] [148]

Author Etsu Tamari expressed joy in the final product and expected that in the future, the team could make another game focused on Raiden.[149] Quinton Flynn stated he was pleased with Raiden'south part in Revengeance and stated he would have liked a new sequel with him equally the atomic number 82. Notwithstanding, the internal problems between Kojima Productions and Konami left him worried as there might not be another game.[150]

Notes [edit]

  1. ^ Japanese: メタルギア ライジング リベンジェンス, Hepburn: Metaru Gia Raijingu Ribenjensu

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External links [edit]

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